STORY Overview
- The STORY (Storyboard) visualizes a Project SOW regarding creative, content, technology and project management.
- The STORY (Storyboard) deliverable utilizes rough thumbnails, rough layout, wireframing, blocking and/or diagramming.
- Overview of STORY
- STORY types
- Structure/Navigation
- Linear Comic 4x2 8-Block
- Linear Comic 3x3 9-Block
- Hier Tree 3 Level 10-Block
- Hier Ring 2 Level 10 Block
- Script Vertical 3-Block
- Script Horiz 6-Block
- It's all about STORY!
- STORY holds our interest.
- Hold the audiences interest no matter what.
- It is critical you develop a STORY (storyline) of interest to your selected and defined target audience.
- This project and this class is all about STORY!
- STORY must be of value to hold an audience's interest.
- Consider a targeted audience, write, capture, edit, show and present a STORY with value; defend its value.
- Consider the Greek Classic phases of storytelling.
- Develop a highy graphical, illustrated or photography based interactive interface STORY (STORYboard).
- An equivalent STORY Board of your own character, setting, obstacles, climactic moment and resolution for your own selected audience is DUE.
- PUT YOUR NAME ON IT, please, First AND Last
- Use two colors minimum.
- Helpful Tip
- Comic Life - (MAC) Storyboarding background - helpful software tool
- DIAGRAM versus BLOCKING
- Through the process of creating both a Diagram page and a Blocking page, communicate, give and receive critical review toward preliminary conceptual, aesthetic and visual considerations of a project
- Diagram page and a Blocking page, communicate, give and receive critical review toward preliminary conceptual, aesthetic and visual considerations of a project.
- On the left half of the page illustrate what is known to architects and draftsperson's as the "Horizontal View" (Front View).
- On the right half of the page illustrate what architects and draftperson's call the "Profile View" ("Side View").
- Both views should be one-to-one, equally spaced reflections of the other, yet at ninety degree angles to one another.
- LINEAR (FILMSTRIP/COMIC STRIP)
- Script/comic strip-based
- 9-up on a page
- 6-up on a page with captions
- 3-up on a page, two column with script
- HIERARCHICAL (PYRAMID, STAR, FOLDER (Collapsable Menus))
- Create 8-10 panels to represent your STORY.
- Non-linear, interactive pyramid-based
- Illustrate interactive screen layouts within each block.
- Visualize a distinct interface from various respective drilll-downs.
- Each block might best represent "leves" of a navigable GUI (Graphic User Interface)
- 3 aligned block "Levels" with headings - levels of interaction, each proportionate in size and equally spaced
- "Level 1" - top'cover, main topical menu, introduction or "home page"
- "Level 2" - mid/chapter/category, secondary categorical levels, "chapter-like" topical divisions,
- "Level 3" - low/detail/content oriented, tertiary detailed information level, subject specific "data-driven" pages
