DIG 2300: anim1 - 2D Animation (An Introduction)
- Learn practical applications from cel animation to digitally driven animated production using current industry recognized software.
- An introduction to two-dimensional concepts and techniques using traditional methods and software applications.
- The basics of moving imagery and covers storyboarding, scripting, backgrounds, surfaces, and lines of action.
- Create and animate both main and secondary characters, their personalities, traits, attitudes, visual and audio.
- The main character (at minimum) must exhibit head, torso, two arms, two legs, both eyes and a mouth.
- Create and animate a setting, stage, environment and/or backdrop information in which the characters coexist.
- Consider the story line or script and generate obtacles and hurdles in which the characters must interact.
- Character walk and talk (lip) cycles are required, in addition to moving backgrounds, and a character that correctly interacts with objects "on stage".
- Be certain a character's feet stick to a surface as it moves across the stage (e.g. the feet don't "slip" while walking across the ground, etc).
- While ADOBE Flash is the dominant software used, this is a PATHTM and STORY class focused most on D3SIGNTM.
- Whilesoftware is used, this is a PATHTM and STORY class focused most on D3SIGNTM.
- This course focuses on a documentary style project.
- Experience and concepts are learned by exploring an artistic, entertaining aspect of time-based media.
- Project: 30 sec animation, 3 scenes (camera angles), objects, classic story parts
- audio
- walk cycle
- 30 fps
- Some examples submitted in the past:
- To Be Filed
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- Consider using:
- MODEL RELEASE
- LOCATION RELEASE.
- Download and edit a LINEAR STORY board template to D3SIGNTM a 30 second 2D animation.
- Consider the basic animated character and direct points of interaction with the setting.
- Sketch or represent the anticipated primary and/or main animated character in two side-by-side "Views"
- Visualize conceptually different "camera angles", "vantage points" or "perspectives".
- In other words a character's ears, chins, shoulders, hips, knees, and heels should be horizontally, proportionately adjacent left-right (in moving back and forth) across the page between either of the two views.
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
- To Be Filed
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
- Export the *.fla to create a *.swf (pronounced "swiff") and submit the *.swf according to the File Submit Policy
- Play through all 30 seconds or more on the big screen.
- Explain the story, character and accessibility, the audience, demographics and psychographics
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
- To Be Filed
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
- To Be Filed
Some examples submitted in the past:- To Be Filed
- To Be Filed
- To Be Filed
- To Be Filed
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
KICKOFF
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