DIG 2300: animI - 2D Animation (An Introduction)
- Learn traditional cel animation digital production applications, concepts and techniques.
- Create and animate both main and secondary characters, their personalities, traits, attitudes, visual and audio.
- The main character (at minimum) must exhibit head, torso, two arms, two legs, both eyes and a mouth.
- Create and animate a setting, stage, environment and/or backdrop information in which the characters coexist.
- Consider the story line or script and generate obtacles and hurdles in which the characters must interact.
- Character walk and talk (lip) cycles are required, in addition to moving backgrounds, and a character that correctly interacts with objects "on stage".
- Be certain a character's feet stick to a surface as it moves across the stage (e.g. the feet don't "slip" while walking across the ground, etc).
- While ADOBE Flash is the dominant software used, this is a PATHTM and STORY class focused most on D3SIGNTM.
- Whilesoftware is used, this is a PATHTM and STORY class focused most on D3SIGNTM.
- This course focuses on a documentary style project.
- Experience and concepts are learned by exploring an artistic, entertaining aspect of time-based media.
- Project: 30 sec animation, 3 scenes (camera angles), objects, classic story parts
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
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- Consider using:
- MODEL RELEASE
- LOCATION RELEASE.
- Download and edit a LINEAR STORY board template to D3SIGNTM a 30 second 2D animation.
- Consider the basic animated character and direct points of interaction with the setting.
- Sketch or represent the anticipated primary and/or main animated character in two side-by-side "Views"
- Visualize conceptually different "camera angles", "vantage points" or "perspectives".
- In other words a character's ears, chins, shoulders, hips, knees, and heels should be horizontally, proportionately adjacent left-right (in moving back and forth) across the page between either of the two views.
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
- To Be Filed
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
- Export the *.fla to create a *.swf (pronounced "swiff") and submit the *.swf according to the File Submit Policy
- Play through all 30 seconds or more on the big screen.
- Explain the story, character and accessibility, the audience, demographics and psychographics
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
- To Be Filed
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
- To Be Filed
Some examples submitted in the past:- To Be Filed
- To Be Filed
- To Be Filed
- To Be Filed
- Some examples submitted in the past:
- To Be Filed
- To Be Filed
- To Be Filed
KICKOFF Overview
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SCHEDULE Overview
| # | Chapter | Points | Deliverable | Topic |
| 01 | 08/30-09/03 | Review the SYLLABUS and KICKOFF (Subset of INTRO). | ||
| 02 | 09/06-09/10 | Lecture and Work On Projects. | ||
| 03 | 09/13-09/17 | Lecture and Work On Projects. | ||
| 04 | 09/20-09/24 | 100 | SOW* | DUE! Submit SOW Overview (Subset of PROPOSAL). |
| 05 | 09/27-10/01 | Lecture and Work On Projects. | ||
| 06 | 10/04-10/08 | 100 | STORY* | DUE! Submit STORY Overview (Subset of REQUIREMENT). |
| 07 | 10/11-10/15 | Lecture and Work On Projects. | ||
| 08 | 10/18-10/22 | 100 | MIDTERM* | DUE! Take MIDTERM Overview (In lieu of SPECIFICATION). |
| 09 | 10/25-10/29 | 200 | PROTO* | DUE! Submit PROTO Overview (Subset of MOCKUP). |
| 10 | 11/01-11/05 | Lecture and Work On Projects. | ||
| 11 | 11/08-11/12 | Lecture and Work On Projects. | ||
| 12 | 11/15-11/19 | Lecture and Work On Projects. | ||
| 13 | 11/22-11/26 | 200 | PROOF* | DUE! Submit PROOF Overview (Subset of MASTER). |
| 14 | 11/29-12/03 | 200 | ENDTERM* | DUE! Take ENDTERM Overview (In lieu of ROLLOUT). |
| 15 | 12/06-12/10 | 100 | RECAP* | DUE! Submit RECAP Overview (Subset of WRAPUP). |
| 1000 | Total Points | |||
| * Submissions due 12pm midnight the night BEFORE class. |



